But I was definitely quite tired.” At one point Delay and a few other members of the team took a month off to build two prototypes. “It was an amazing project, so I’m not going to say that I hated in the end, because I didn’t. “I’d got up to six years on one game, straight,” he says. Prison Architect launched in alpha in 2012, and its ongoing success meant that Delay stuck with the project for years, fine-tuning the experience and adding new content. The idea stuck with him until years later, when he needed a break. It lacked any warmth.” After that, what Delay needed was a setting, and he eventually settled on a deep, damp cave, a place where players couldn’t see anything without the help of a LIDAR scanner. “It was really atmospheric, and inhuman and technical looking. “I just thought it looked amazing,” he says. That year Radiohead released a video for “House of Cards”, and while Delay wasn’t a fan of the song, he was struck by the video, which utilized LIDAR data - a surveying technique that creates 3D objects from dots of light - to depict everything from people to cityscapes.
SCANNER SOMBRE PRISON ARCHITECT PC
Scanner Sombre will be launching on PC this Wednesday.Īccording to lead designer Chris Delay, the idea for Scanner Sombre started forming in 2008 - and it began with a look. Introversion first showed off Scanner Sombre as a prototype last year, and today the studio is announcing that not only is the idea being turned into a full-fledged game, it’s also launching very soon. It’s a dark, claustrophobic feeling - one that only heightens as you explore further and the game takes on more of a horror vibe. The game drops you into a dark cavern where you can only glimpse the world around you by using a scanner that produces a colorful outline of your surroundings. Scanner Sombre, the newest game from Prison Architect developer Introversion Software, takes place in a world you can’t see.